THE EUROPEAN COMMISSION VISITS EUSKADI TO KNOW THE BASQUE MODEL OF VET
This post is also available in the following languages: Euskara, Español
Representatives of the European Commission are visiting the Basque Country with the aim of knowing the features of the Basque Vocational Education and Training. Leadered by Joao Santos, Deputy Head of Unit of Vocational Education and Training in the European Commission, the working group is composed by Community Authorities and members of 14 European Member States (responsables for the training policies for employment from Finland, Austria, Germany, Sweeden, Italy, Estonia and the United Kingdom, among others).
This morning the delegation was received by the Vice Minister of Vocational Education and Training, Jorge Arévalo, in TKnika. During the morning, the Vice MInister and the European representatives have held roundtables and sessions for the exchange of views on Vocational Education and Training. One significant point highlighted during the sessions is the answer that the Basque Vocational Education and Training is giving to the needs of the companies -specially SME- in the field of innovation. Likewise, the work carried out by the Basque Colleges to foster the entrepreneurial culture and create companies in the VET centres, or the implementation of new teaching methodologies in the classrooms have been higlighted.
In the afternoon, the practical part took place. The Community Authorities visited the type of classrooms proposed by TKnika for the innovative methodology of collaborative challenge based learning. This methodological change asks for new types of classrooms which allow the students for a better development their professional competences (both, technical and transversal competences) in their learning process. The Community Authorities also visited the different technological projects which are being developed in TKnika in collaboration with the centres. Examples of the projects visited include composites, metalic additive manufacturing, 3D printing, aquaculture, drones, the Internet of Things, wood or virtual reality.