Virtual Environments

Virtual and Augmented Reality in training

This project belongs to: Technological innovation and intelligent systems

Virtual Reality and Augmented Reality are already familiar technologies that are here to stay. Even so, they haven’t stopped evolving, improving viewing and movement-tracking systems. Now we’ve started talking about the next step: Mixed Reality, where virtual and real elements “go hand-in-hand,” interacting between both realities, melding them into one.

Our primary objective with this project is to discover and master the technologies behind this reality, and add them to Vocational Educational Training curricula, so that all technicians are prepared to take advantage of the benefits provided by these technologies in their respective sectors.

On the other hand, we must also recognise another aspect we find in using these devices as tools for learning, which is the huge impact they have on the user, providing highly realistic experiences. Thanks to this, we can simulate all kinds of machinery, processes and situations that would otherwise be impossible for the student to experience with the required safety, acting to truly accelerate learning.

And our next step is transforming the classrooms themselves, with new concepts and functions such as: Immersive Classrooms, where the student is literally immersed in a 3D representation of any structure, and Interactive Classrooms that provide for collaborative work amongst students with no space limitations, since the work area spreads from the devices to the walls and the rest of the Interactive Classrooms. And when physical space is a limitation, we have the Virtual Classrooms, where, from any location, we can take part in collaborative 3D experiences.

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