VET Teachers and Embracing the Digital Disruption
Currently, EU vocational education and training (VET) institutions face a range of challenges, including barriers to enhancing the learning experience of students, strengthening continuing education and methodical support for teachers, differentiating teaching methods according to students’ learning needs and adapting young people’s skills to labour market needs. The VET-TEDD project therefore aims to introduce a systematic approach to the continuous professional development of VET delivery staff across the EU by providing a skills pathway and resource library that will increase access to professional learning content and improve VET delivery through the adoption of technological and pedagogical tools that are disrupting VET education. Digital disruption can be defined as ‘’how technology is transforming industries and how leaders and organisations can respond’’ (McKinsey and Company), and the VET-TEDD project aims to do just that—transform the VET industry by closing gaps and dismantling barriers through digital modernisation and learning.
The objectives of this project are to:
1. Increase the use of digital technologies in VET delivery within the partner institutions by 25% by February 2021.
2. Increase the knowledge & skills of 500 VET delivery staff on the use of digital technologies in their curriculum by February 2021.
3. Increase the accessibility of digital resources for VET delivery staff across the EU by creating an online platform to be accessed by 50 institutions from across the EU by February 2021.
7 partners from 6 EU states will work together to produce a self-assessment framework for analysing skills in identifying, designing, configuring and implementing technological and pedagogical tools into VET programmes and will develop joint curricula and learning programmes to upskill VET delivery staff in these skills and competences.
The project team will develop VET-TEDD.eu, an open educational resources (OER) to increase the accessibility to digital support and resources in implementing a range of technological and pedagogical tools including; MOOC, Co-Design/Co-Deliver with Industry, Anytime/Anywhere Learning, Digital Accreditation (e.g. Badges), Digital Simulation, XD Visualisation, Games-Based Learning, Virtual Reality/Augmented Reality or Mixed Reality, Virtual Worlds, Social Media, Blogging/Vlogging and Digital Storytelling/Annotation/Content Curation and Bot Learning.
The Erasmus+ project VET-TEDD brings together seven international partners from six different EU countries: