Course year:
2024, 2025, 2026

Centre:
Game over: Problematic Gaming Tendencies

Role:
Socio

Contact person:
b.inchaurraga@sanviator.com

Code:
2024-1-LT01-KA220-SCH-000247500

Objectives
Game Over (GO) aims to provide education to both students and teachers about Problem Online Gaming (POG) and its negative effects. This can help to prevent students from developing POG and provide teachers with the tools to recognize and address the issue in the early stages of the addiction development. Ultimately, the project aims to raise awareness on the issue not only at the educational institutions but also on a local, national and international level.

Activities
Game Over will elaborate on Early Detection Instruments for Problem Online Gaming. In addition, the project will produce three evidence-based Toolkits, targeted towards students, teaching staff and parents respectively. An Online Training platform will also be created and developed in order to instruct professionals on strategies for addressing screening, intervention, and treatment.

Impact
The end goal of GO would be to develop effective prevention and intervention strategies to mitigate the risks associated with POG among the students. The expected outcomes include: increase the awareness of POG internationally, training of professionals for Early Detection, improved collaboration and networking among relevant stakeholders, greater recognition of the problem online gaming.